Your female characters body shape changes to the shape that the outfits are made with, if your female character has a D-cup size it changes her to have a H-Cup if the outfit is made for that size. I run this mod together with other mods at the same time and it works fine. The mod is split in 2 parts on Nexus because of the big file size.
You do not over write files you already have installed, it will add the new files in the Textures and Meshes folders. The second half was voiced by an "amateur. Whoever they used has the sultry, somewhat edgy reserve that exactly fits Viconia. It does not match the extent of Vilja's lines, but is absolutely at the highest levels of professional quality.
One caveat though. While I expect it to improve, the Viconia quest is fragile. Sometimes, it is too fragile. By that, I mean that it is quite easy to break the quest and come to a dead end unless you either reload or use the command console to "fix" the sequence.
I think this is changing as further revisions roll out. However, at the risk of being overly cautions, I would make two strong recommendations to you should you install Viconia. First is read the long list of warnings in the install readme file. It has many important warnings - including making sure you enter one specific entrance to the Underdark and tells about certain NPCs to avoid killing. The second is to suggest you do not enter the Underdark at all until Viconia specifically tells you to do so.
I was excited to explore the Underdark, so took Viconia and Vilja there early to poke around. I had to start the game over. Recommendation : This is a no-brainer - install and enjoy it! Be careful, and watch for the latest revs. The authors have created what should stay at the top of a "best" list of Oblivion mods for many years to come. Lost Spires has earned the right to be the patriarch of all Oblivion mods. On TESNexus, alone, it has been downloaded more than 50, times before downloads were largely moved to its own website.
This totally free product that clearly took many man-months or even man-years of development would easily command a price tag comparable to a full game expansion if it was released commercially. One of the most disappointing trends in the past couple years has been the quality and price of commercial DLC.
With all too few exceptions DLC has been grossly overpriced compared to the original game for a shallow, short addition. The author has added a new guild to Cyrodiil - the Archeologist Guild.
Like the Fighter's and Mage's guilds, there is a long series of quests involved once you become a member. The quests are well varied - ranging from investigating murders, to clearing out dungeons, to finding artifacts. There are many hours of gameplay involved. To put content into perspective, Lost Spires adds roughly the same level of content as the original fighter or mage guild quest lines.
But the best part is that Lost Spires does not lead you by the nose. Clues and prompts are often vague. You have to suss it out on your own. As one example slight spoiler follows a quest has you go to meet someone and you find that person dead in a burned-out house. So - what do you do now? There is no "take-your-hand" guidance. A guard is blocking entry to the area. Your quest log does not change and give you a hint.
There is no cheat guide available. I really like that. That vagueness can be frustrating, at times, though. My own biggest problem with Lost Spires came in one of the first quests.
I was told to go clear out a cave and find a secret passage while not touching any artifacts I found. I did that - and no update. I went back to the quest NPC and was told I still needed to clear out the area.
I went back and searched every passage for a mob I had missed - none. I even set Vilja to "attack anything" because Oblivion companions set to attack act like bird dogs - they draw weapons and stare through the walls if a mob is anywhere near.
Still nothing. Back to the quest NPC - still not done. Finally, on a hunch I saved first in case I was wrong I went back and this time picked up an odd looking crystal that I had avoided before remember - I was told to not touch any artifacts.
Instant quest update. The scripting was slightly different than the quest NPC's instructions. As with Vilja and Viconia , this is a no-brainer to try. It is an outstanding and well-designed mod. This mod was the sleeper of the group. I cannot recall what it was in reading through the description or user comments that hooked me into trying it.
But it was a great choice. The basic concept is simple - as you exit the capital, you might notice one small change to Weye compared to earlier playthroughs - there is a large mansion NW of the inn. Other than that, you might not even realize there is a major questing opportunity here. However, if you happen to interact with any of the people wandering around Weye it will trigger the start of a long series of quests.
You start by helping villagers. There are rescues, kill the rats wolves , major cave clear-out battles, find items, duel the baddie, etc.
All the quests combined take many hours of gameplay to complete. As you proceed, you end up taking over the mansion as your own home. Additional people are drawn to join your service. If you have bought items before they will still be in your inventory. The old armors are there but the shape has changed to Hgec on many of them but still some armor are made for Exnem. You can mix and match between Hgec and Exnem. Some textures on the old outfits has got a face lift or a small change of name to better line up in the inventory so it will be easier to find.
Your old enchanted items are still there. What upper and lower body is used now on the outfits? Lower body is mostly normal medium size, some outfits based on Exnem Amazon armor has EBE upper and lower body. The wigs don't work they all look black? Read further down in this page for explanation or read the purple book in game that is on top of the wig boxes, it gives you instructions about the wigs.
I can't get into the store, the door is boarded up? After extracting the archive grab what is inside and drag it in your data folder and that's it. As with almost everything in this game, damage increases as you gain levels. Agility and marksman govern the damage that your bow deals. On top of that, archers have the advantage that both the bow as well as the arrow type have a damage component to them, which means that you can reach incredibly high damage outputs if you have a powerful, enchanted bow i.
While the attack speed is slow, the damage dealt is like no other. That goes for all your other questions too, by the way. I saw a kill cam mod for bows at NexusMods, but I cannot remember the name of the mod.
And yes, I just searched for one and couldn't find it. Hint: Get good at Alchemy and poison those arrows. Start the main quest at Level 12 or later to get some really good stones to enchant your favorite bow with.
0コメント