Silent hill the escape free download


















By the way, do not let your children see this game. Even more so than the Resident Evil games, this thing pushes all your fear buttons. Its dim visuals, discordant music, jarring sound effects and twisted story are disturbing on so many levels.

It all makes for an experience that's as immersive and frightening as anything else on the consoles. You'll need to fiddle with options before the game becomes playable, and I had gripes with the camera and control throughout the game.

One of the surprise hits of E3 was without a doubt Silent Hill. Imagine Resident Evil l with a fully 3D polygonal environment, some of the coolest lighting of any game you've ever seen and throw in a combination of out-and-out gothic horror with weird and disturbing visuals. Although only two early scenes were on show in Atlanta, Silent Hill already looks to have enormous potential. By combining the dramatic camera angles of Resident Evil with a fully 3D environment the net result provides some thrilling movie-like sequences.

As the hero runs down a dark alley the camera skims the ground in front of him looking up toward his face before swooping up into the corner of the room to provide a more open scene. The game has a very disturbing story concerning a man who loses his young daughter in the town of Silent Hill as it slips between the "real" world and another more hellish domain. There's a lot of blood here All of the story scenes are told with some of the most convincing CG cinema work we've ever seen--the expressions on the faces of the characters manage to convey emotion unlike anything you may have seen before.

The game has yet to be approved by SCEA, but as soon as we have any more information we'll bring you as much as we can. The game is very dark throughout--and it makes use of some very effective lighting and fogging to provide a more convincing horror-movie environment. It is surprising to me that more companies have not tried to feed off the success of the Resident Evil franchise.

Without a doubt, this is one of the most successful franchises to date on the PlayStation. Up until now, Capcom has had a monopoly on the horror genre. Thanks to Konami and Silent Hill , things are about to change. It is really not fair to call this game a Resident Evil rip-off because it is quite different. In fact, the only thing that is the same is the fact that you are in a small town and something very strange is happening. True, both are based on the fear factor, but Silent Hill focuses more on solving puzzles versus mindlessly slaughtering evil minions.

To add a new wrinkle, your character, Harry Mason, is just a typical guy with no special skills. It is up to you to guide Harry through the town of Silent Hill, locate his missing daughter, and perhaps solve the mystery of what happened to the town. Turn down the lights and play this game in the dark, because this is one game that will make your skin crawl.

It takes a lot to scare me. I am one of those people who really enjoy horror movies. My only problem with them is that they are usually so cheesy that they are more laughable than frightening. There is nothing quite as exhilarating as a horror movie done right.

I guess that holds true for video games as well. This game sets the mood of horror with the opening warning screen and never lets down. I have never had chills from a horror movie, let alone a game, until now. Silent Hill starts off with a nice graphic intro that sets the scene. You are driving your jeep with your young daughter along a winding road. It is very dark and there are no other vehicles on the road.

You see a light in your rearview mirror'a headlight from a rapidly approaching motorcycle. As the motorcycle passes you, you see that it is a female police officer speeding past and off into the distance. A few minutes later, you round a corner and see her bike crashed on the side of the road.

You turn your head to try to see the officer, only to find a figure of some sort standing in the middle of the highway when you look back up at the road. Unable to stop in time, you slam on the brakes and crank the wheel. You skid out of control and everything goes black.

You see visions of a strange woman, then you awaken in your crashed Jeep and your daughter is gone. The game is played from a third person perspective as Harry Mason. Your objective is to find out what happened to your daughter. You will spend a majority of your time walking around, exploring for clues and solving puzzles. There is no shortage of strange creatures, ranging from mutant dogs to freak nurses looking to kill you.

All the normal human beings you meet are equally as strange. So how does the game play? Since it is a 3D environment, we all know what that means. Yep, you guessed it. Awkward controls. This is a common problem with 3D games, and it is no different here. You will find yourself bumping into walls, moving in a different direction than you expected, and just having some frustrating problems.

This is particularly frustrating because the enemies can be quite destructive, so eluding them is usually a panic-stricken and hasty process. There is nothing worse than trying to run away from an enemy only to go off in some direction that you were not intending to go. Your name is James -- James Sunderland. You are just a normal, average guy.

Three years ago, your wife Mary died from a mysterious illness that has left you devastated and in a perpetual state of mourning. Then one day you receive a letter in the mail You are summoned to find the truth behind the letter and hopefully uncover the mystery behind Silent Hill.

Fans of the original Silent Hill on PSX should rejoice as a new adventure in the creepy town has arrived. This game was one of the first to showcase the PS2 hardware and the final version has been a long time coming. Was it worth the wait? Will it make you wet your pants in fear?

Does it do anything to expand on the original game? It will take a strong stomach and nerves of steel to play through and answer these questions. The first thing I did before I started playing this game was to go back and reread GameFabrique's review of the original Silent Hill. I played that game and remembered enjoying it but that was nearly two and a half years and about games ago.

After reading the review, it all came back to me. I remembered the good, the bad and the ugly of the original and had hoped this time around the good would be even better, the ugly would be even more ugly and the bad would be taken care of. Well, two out of three ain't too bad. Let's start off with the bad and get that out of the way, up front.

Unfortunately, the same problems that plagued the original game are still present. The game is still played from the 3D third person perspective and the controls can still be a pain in the backside. While the camera has improved, I still found the switching of the camera angle to not make it any easier to control James.

It seemed like every time I would round a corner, I would see a monster and the camera would switch, making me completely lose my bearings and end up moving in the wrong direction. This was a problem in the original and it persists in the sequel. Another thing that was singled out as a problem with the original was the lack of variety when it came to the enemies. While the enemies in SH2 are incredible more on this later , there was not enough variety.

There were only a handful of different monster types, which was a disappointment. With the cool modeling they used, I really wanted to see more.

A final note on the downside was the difficulty in locating items. The game is very dark and the visibility is limited, so finding a tiny box of ammo can prove to be quite difficult.

I will give the developers credit in implementing a very cool feature to help with this. If you watch James, he would turn his head and look at any items of interest. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip.

Video Audio icon An illustration of an audio speaker. Sicherheit und Zufriedenheit. Silent Hill 4: The Room. Hinter jeder Ecke lauern grauenhafte Anblicke, er wird an den Rand des Wahnsinns getrieben. Er muss einen Weg heraus aus Details zum Produkt.

Er muss einen Weg heraus aus diesem Albtraum finden. Empfohlene Systemanforderungen:. Action - Abenteuer - Horror. Windows XP, Vista, 7, 8, 10, Forum zum Spiel. Ein Fehler ist aufgetreten. Bitte aktualisiere die Seite. Es gibt noch keine Rezensionen. Anzahl: 5 pro Seite 15 pro Seite 30 pro Seite 60 pro Seite.

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