Equity The University is committed to the principle of equity in employment. See Policy GP Privacy The information submitted with your application is collected under the authority of the University Act R. SIAT's Dr. Jessica Hallenbeck and Dr. Diane Gromala awarded development grants to support their research. It is nonetheless expected that the courses listed will be rotated over time to give students maximum opportunity to pursue their own interests within the overall design program.
Entry to all streams requires the completion of 24 credits of SIAT-approved TechOne courses, or by permission a comparable set of courses. The interpretation and expression of human experience within interactive technological environments is framed through a dialogue of artistic practice.
The stream strives to provide a balanced understanding of the artistic, cultural, social and technical issues affecting the relationship between people and rapidly evolving interactive environments. This approach will be grounded in the application of creative and design processes relevant to contemporary interactive arts practice, experience-focused methods and innovations in the area of physical computing. Shared courses and expertise will facilitate these common foci through building interdisciplinary knowledge and practices.
Common foci include the construction of interactive environments, collaborative methodologies, understanding of creative and reflective practice, interface design, computer programming, engineering of mobile, wearable and ubiquitous environments, web-centric practices and interdisciplinary practices.
Students from the PMA stream will provide a focus on art practice to balance the social, cultural and technical aspects of collaborative technology-based projects. Graduates will be able to create effective interactive environments, experiences and live performances through the application of creative processes and skills with interactive technologies.
Graduates will know how to work effectively in interdisciplinary team contexts on the creative development and application of interactive technologies through the use of collaborative and organizational knowledge and skills. Graduates will demonstrate conceptual, technical and artistic expertise.
They will be able to balance the artistic, social, cultural and technical implications of developing interactive performances, environments, systems and products through critical reflection and analysis. Finally, they will be able to assimilate and respond to the needs of our rapidly changing and technologically-driven environment through an understanding of the field of performance and media art as well as its impacts on society.
In addition to the above, students must take sufficient unspecified upper division courses to complete a minimum of 45 credit hours, and unspecified courses at any level to total credit hours overall. The Interaction Design stream will prepare students to work effectively as future designers who will address the requirements of a new generation of interactive systems, services and events that are designed from the outset to address the needs of real people in everyday situations.
The course curriculum is structured to balance the social, cultural, aesthetic and technical issues that surround the potential offered by advanced technologies with the practical realities of prototyping and user field testing to ensure solutions adequately address human centered concerns. Core competencies in human-centered design, designing with interactive technology, design theory and interaction design process and skills lead to specialty strengths in ambient technologies, interactive products, wearable computing and interactive environments.
These skills are built through the learning of design-related cognitive science, human computer interaction, communication in design, experience design, human factors and human-centered design methods. Design principles are addressed in such course offerings as: interaction design, experience design, design research and new trends in design.
Students will acquire prototyping abilities based on a combination of media, computational and visualizing skills in order to analyze, model, and design complex interaction situations.
Throughout the curriculum we emphasize the central role consumers or users play in the design process. Shared courses and faculty expertise build interdisciplinary knowledge and practices. Graduates will be able to create effective interactive experiences through design. In doing so, they will develop important secondary skills: understanding interactive technologies, working effectively in team-based environments and realizing the social implications of their designs.
Graduates of Interaction Design will be leaders in interactive product research and development, context-based experience design, multimedia design, web design, interactive game design, art direction, and project management. The New Media Environment stream is concerned with the creation, analysis, and understanding of new media.
New media sits at the intersection of computation and culture. As a consequence new media artifacts, environments, and experiences are emergent phenomena.
The NME stream recognizes that this state of emergence is, and will continue to be, an ongoing characteristic of digital media. This program consists of courses, two terms of a research colloquium and a thesis. Students complete a minimum of 30 units, consisting of 15 units of course work, of which 12 must normally be SIAT graduate course units. Introduces the core values of interdisciplinary scholarship through engagement with history, theory and practice in the study of science, technology, society and culture.
This course will be a reading-intensive, extended seminar style investigation of theoretical and historical references in science and technology studies and broader societal implications of technologies. Provides an introduction to different epistemological worldviews, research approaches and methodological traditions of inquiry that are used to conduct research within SIAT. Students are introduced to a range of ways of knowing and inquiring in human-centred design, development and analysis of interactive technologies including scientific, social science, humanities, design and art-based approaches.
This programming-intensive course includes an introduction to Interactive Design Computing and the history of ideas that lead to modern interactive computing systems and emphasizes decision making in software design process, historical perspective of art and design, interactive software objects, iterative design cycles and design rationale in producing interactive software and introduces a historical perspective on these techniques.
Through an interdisciplinary speaker series, presents research topics relevant to the SIAT graduate program. Engages students in discussion and debate on the utility, results and methods of research.
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